May 22 2009

iPhone game (Flipn’ Monsters!), writing a book, and moar!

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I recently ended a nice block of crunch at work on our current project. So naturally, I kicked back and relaxed… for about 3 days then the hurt started again. But this time it was my fault.

When not working on a massive AAA title at work, 2 close friends and myself have been trying our luck at something much smaller and hand crafted. We’ve been working on a teeny tiny iPhone app called Flipn’ Monsters!. It’s a memory / puzzle game of sorts w/ a cool theme and nicely illustrated monsters… that you flip. Got it? I’ll be sure to post something when we get a bit closer to putting it out. Until then, become a fan of the Facebook page!

As if that wasn’t enough I’ve begun co-authoring a book on game art. This too has a rather short deadline so I should be posting more on it soon.


May 22 2009

Maxscript libraries

I had the chance to visit the Art Institute of San Diego - CA last week and see what some of the students are producing. Overall, the quality of work is greatly increasing. I spoke a bit about how important a solid work flow is and then gave some critique on their current projects. And, as promised, I’m posting a few links to some commonly used Maxscript library’s I use everyday at work.

-HaywoodTools - lots of good scripts in here. There is also a nice table on the site to quickly browse whats in the script pack
-SoulburnScripts - again, another great library of stuff. SoulburnScripts is by Neil Blevins. I had a chance to meet him and check out some of his stuff first hand at last years Siggraph.

Cheers!